Post by Arget on Apr 2, 2007 17:59:15 GMT -5
Name of Site: Fight For Arnath
URL of Site: ffarnath.proboards86.com
General Theme: This RPG is set in a land ruled by the Dark Lord but the White Knights of old want to restore the land to its former glory. Will you choose to help them or oppose them.
Types/Kinds of Animals Allowed:
Centaurs
Urgals
Orcs
Dra'kil
Ill Guards
Si'lura
Werecats
Ra'zac
Skal'tum
Panserbjorn
Werewolves
Types/Kinds of Humanoids Allowed:
Humans
Elves
Dwarfs
Nyphai
El'vin
Halflings
Mountain men
Wizards/Witches
Sorcerers/Sorceresses
Mages/Dark Mages
Magicians
Shades
White Knight Riders
Neutral Riders
Gryphon Riders
Dark Elves
Difficulty: Suitable for all.
Plot/Intro:
Story:
Centuries ago Arnath was a flourishing land. Trade was good, and with the help of the Mages and Riders order was kept between the races of the land.
But Darkness was coming. A Dark Lord, who goes by the name of Srien Vathius, along with his army of fowl creatures and twisted beings had set his eyes on Arnath and wanted to make it his own.
There were years of bloodshed and the Mages and Riders of good that did not flee, were killed in one last bloody battle. Srien Vathius took over the rule of Arnath. Life became hard for all those living there. Most tried to hide. The Elves, Centaurs and Si'lura into the forest. The Dwarves and the Gryphons into the mountains. But many were left out in the open. The towns and villages became home to soldiers who harshly taxed the population. Life was hard.
However the White Knights that did escape are returning. With the help of many other beings that they have befriended in lands across the sea. They are set to take the land back from the hands of the Dark Lord Himself. Although gaining help from the inhabitants of Arnath itself may be hard as over the centuries of his rule the Dark Lord has spread lies and rumors convincing people that he is the rightful ruler and that he is working for the best interests of all the races.
But the Knights live in hope. Are there some who still have doubts about this Ruler who will aid the White Knights in their quest. To free Arnath.
This RPG is based in a fantasy land called Arnath the races inhabiting it are a mixture of those from many books and films making this a very diverse RPG with lots of prospects for role playing. And, as its made up it doesn't have to follow the storyline of a book so RP's can be nearly anything.
Current Plot:
The Dark Lord is gathering more troops everyday. War is increasing in cities. Fights between Friends and families have broken out. No one wants to choose sides but they must.
Amongst the confusion of war, no one has realized that people have started to mysteriously die. Finally the people of Arnath realise the source. The Dark Lord has been sending out birds that carry a disease called Geostigma into the towns and cities of Arnath. The disease infects at any part of the body, causing the victims to die within one week from intense pain. A group of people from various towns and the White Knights have grouped together to retrieve a cure so the plague can end. The only problem, is that the cure is found in only one place. The Dark Lords Fortress. The Tower of Shadows. Will you be the one who will retrieve the cure or will you be on the side of the Dark Lord and kill anyone that tries to reach the cure... Light has turned to dark... Now you must decide...
URL of Site: ffarnath.proboards86.com
General Theme: This RPG is set in a land ruled by the Dark Lord but the White Knights of old want to restore the land to its former glory. Will you choose to help them or oppose them.
Types/Kinds of Animals Allowed:
Centaurs
Urgals
Orcs
Dra'kil
Ill Guards
Si'lura
Werecats
Ra'zac
Skal'tum
Panserbjorn
Werewolves
Types/Kinds of Humanoids Allowed:
Humans
Elves
Dwarfs
Nyphai
El'vin
Halflings
Mountain men
Wizards/Witches
Sorcerers/Sorceresses
Mages/Dark Mages
Magicians
Shades
White Knight Riders
Neutral Riders
Gryphon Riders
Dark Elves
Difficulty: Suitable for all.
Plot/Intro:
Story:
Centuries ago Arnath was a flourishing land. Trade was good, and with the help of the Mages and Riders order was kept between the races of the land.
But Darkness was coming. A Dark Lord, who goes by the name of Srien Vathius, along with his army of fowl creatures and twisted beings had set his eyes on Arnath and wanted to make it his own.
There were years of bloodshed and the Mages and Riders of good that did not flee, were killed in one last bloody battle. Srien Vathius took over the rule of Arnath. Life became hard for all those living there. Most tried to hide. The Elves, Centaurs and Si'lura into the forest. The Dwarves and the Gryphons into the mountains. But many were left out in the open. The towns and villages became home to soldiers who harshly taxed the population. Life was hard.
However the White Knights that did escape are returning. With the help of many other beings that they have befriended in lands across the sea. They are set to take the land back from the hands of the Dark Lord Himself. Although gaining help from the inhabitants of Arnath itself may be hard as over the centuries of his rule the Dark Lord has spread lies and rumors convincing people that he is the rightful ruler and that he is working for the best interests of all the races.
But the Knights live in hope. Are there some who still have doubts about this Ruler who will aid the White Knights in their quest. To free Arnath.
This RPG is based in a fantasy land called Arnath the races inhabiting it are a mixture of those from many books and films making this a very diverse RPG with lots of prospects for role playing. And, as its made up it doesn't have to follow the storyline of a book so RP's can be nearly anything.
Current Plot:
The Dark Lord is gathering more troops everyday. War is increasing in cities. Fights between Friends and families have broken out. No one wants to choose sides but they must.
Amongst the confusion of war, no one has realized that people have started to mysteriously die. Finally the people of Arnath realise the source. The Dark Lord has been sending out birds that carry a disease called Geostigma into the towns and cities of Arnath. The disease infects at any part of the body, causing the victims to die within one week from intense pain. A group of people from various towns and the White Knights have grouped together to retrieve a cure so the plague can end. The only problem, is that the cure is found in only one place. The Dark Lords Fortress. The Tower of Shadows. Will you be the one who will retrieve the cure or will you be on the side of the Dark Lord and kill anyone that tries to reach the cure... Light has turned to dark... Now you must decide...